Browsing all 5 posts in Flex.

2

BlackBerry Tablet OS SDK for Adobe AIR updated

BlackBerry has released their 3rd beta iteration of the BlackBerry Tablet OS SDK for Adobe AIR and their 2nd for the BlackBerry PlayBook Simulator.  The update brings some much needed features and bug fixes (while at the same time introducing some new issues). New features/fixes for the SDK for Adobe AIR: blackberry-tablet.xml manifest/configuration file (which [...]

3

Taking Control of the Back Button in Views (Adobe AIR / Flex Mobile)

This post is partitially inspired by swfHead’s PROPERLY Preventing the Back Button in Flex Hero Mobile Applications article where your mobile app intercepts ‘BACK’ key events thus preventing native back button behavior. Using the Flex framework, this would result in popping off the current view — navigator.popView(). We’ll be looking at giving each individual View [...]

1

How to Close the Android Soft Keyboard (Adobe AIR / Flex Mobile)

When developing a mobile Adobe AIR app, you may want to to use the native Android keyboard rather than intercepting keyboard events and rolling out your own Flex keyboard. Unfortunately, there is currently no API for direct access. So what do you do if you want to manually open and hide the native keyboard? Currently, [...]

3

Scale 9 and Scale 25 setup in the Flash IDE

Scale 9 and Scale 25 setup in the Flash IDE

Before we begin, please note that this article builds off of the scale 25 post and uses the Scale 25 library.  Also note that this solution is not dependant upon development in Flash.  In fact, I use this solution primarily for Flex and Actionscript projects developed in Flash Builder with most graphical assets compiled into [...]

3

The Power of Scale 25

The Power of Scale 25

Need to scale an image while locking down the corners so they remain the same size and ratio?  Then scale 9 slicing is your answer.  Need to do almost anything else involving scaling and you’re most likely looking at a custom component.  Perhaps splitting out the background that needs scale 9 and any remaining graphics [...]