Browsing all 3 posts in AndEngine.

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AndEngine Tutorial #2: Flipping a Sprite’s Orientation

Do you have a character that needs to be drawn facing right or left depending on what direction he/she/it is heading?  Then you will want to learn how to flip the character so you don’t have to manually flip that asset in Photoshop and double the file size and complexity of implenting the character graphics. [...]

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AndEngine Tips and Tutorials

This is the start of series of tips and tutorials for Android development using the AndEngine game engine. As I learn little things here and there I will do my best to post that knowledge both to help others learn how to use this great engine and at the same time provide a knowledge base [...]

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AndEngine Tutorial #1: Texture Size

Textures are clearly a very important part of building any game. One concept that often trips up developers is the idea that texture sizes must be in powers of two (an OpenGL ES limitation). What this means is that the width and height values have to be 2, 4, 8, 16, 32, 64, 128, 256, [...]