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Release: FlyBy Framework

FlyBy Framework

FlyBy is a poor man’s MVC framework that breaks away from the norm and provides a different approach towards separating view, logic and data.

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Release: OrderedMap

OrderedMap

The OrderedMap library combines the indexed/ordered list capability of arrays with the associative/key-value behavior of dictionaries.

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Release: Scale 25

Scale 25

The scale 25 library gives developers and designers a more powerful way to skin assets without the hassles and limitations of Flash’s built in scale 9 features.

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Flash Mobile Drawing: Graphics Source Code

This is an update from the original article Flash Mobile Drawing Performance: The Best Way? I promised some code showing how to implement the ‘graphics.rect’ solution mentioned in various other articles.  First, some quick notes: All class files have been flattened down to one so it is easier for anyone wanting to test it out. [...]

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Flash Mobile Drawing: Using Graphics in Small Doses

This is an update from the original article Flash Mobile Drawing Performance: The Best Way? Working with Jake from byHook and testing the graphics.drawRect() approach, we have come to an interesting intitial conclusion. Using the graphics rendering solution by far outperforms the alternatives when a relatively small number of items have to be drawn.  When [...]

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Choosing an Android Phone: Getting Updates

There’s been quite the buzz lately about certain handset makers failing to provide updates for their customers in either a timely manner or in any manner at all.  Samsung has taken the majority of blows, which is unfortunate because they usually make quality products. But no matter how good the product, if you don’t carry [...]

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AndEngine Tutorial #2: Flipping a Sprite’s Orientation

Do you have a character that needs to be drawn facing right or left depending on what direction he/she/it is heading?  Then you will want to learn how to flip the character so you don’t have to manually flip that asset in Photoshop and double the file size and complexity of implenting the character graphics. [...]

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Flash Mobile Drawing Performance: The Best Way?

I’ve read a lot of posts about how to get the best performance when rendering/drawing using Adobe AIR for mobile.  Some claim using Sprites and setting cacheAsBitmap and cacheAsBitmapMatrix is the key.  Others claim that drawing all graphics to a single Bitmap is the way to go. Surprisingly, I haven’t read anything about the method [...]

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Cocos2D ported to JavaScript

The much beloved Cocos2D for iPhone is making it’s way to the web in the form of a JavaScript port. If you’re not familiar with this engine, here’s a quick description: Cocos2d-javascript is a 2D game/graphics engine based on cocos2d-iphone but designed to run in the web browser. It uses the latest features available in HTML [...]

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Choosing Your Next Verizon SmartPhone

If you are a Verizon customer and in the market for the next wave of smartphones, you may want to check out this infographic from androidguys comparing your likely 3 best options. In short, I really don’t believe there’s a wrong direction to go if you’re in need of a smartphone now.  Personally, I’m waiting [...]

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AndEngine Tips and Tutorials

This is the start of series of tips and tutorials for Android development using the AndEngine game engine. As I learn little things here and there I will do my best to post that knowledge both to help others learn how to use this great engine and at the same time provide a knowledge base [...]

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AndEngine Tutorial #1: Texture Size

Textures are clearly a very important part of building any game. One concept that often trips up developers is the idea that texture sizes must be in powers of two (an OpenGL ES limitation). What this means is that the width and height values have to be 2, 4, 8, 16, 32, 64, 128, 256, [...]

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Android Games on Demand?

GameTanium is looking to bring Android users a new way to experience games following the popular business models established by NetFlix and GameFly. We’re still waiting for some of the more important details, including pricing, but the idea presents an interesting twist on a booming mobile game industry. Here are some of the details we [...]